Technical Producer - Farbspiel Interactive GmbH From 2021
Moderating planning the Development Process using the SCRUM Framework. Based on the framework presented in Clinton Keiths "Agile Game Development with Scrum
Authoring the product backlog and supervising milestone deliverables for a team of seven.
Developing features within Unreal Engine 4/5. Implementing supportive Gameplay Features. Implemented UI framework, and menu screens. Designed and set up the CI/CD Pipeline with Gitlab CI/CD.